Saturday, February 27, 2016

Modeling a Realistic Human Arm by finishing with Resurfacing in Maya



 After importing the decimated mesh from Zbrush into Maya I began to resurface the mesh with the quick draw tool. I tried my best to keep the flow smooth around the arm to help it retain certain shapes and forms in the arm.

I took the same approach with the sleeve but tried to keep it simpler since it was a cloth object and the transition between the two objects would be easily recognized.

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