Timothy Marino's Blogs

Monday, May 23, 2016

Using NanoMesh in ZBrush

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Have you ever been working on a sculpt or model in ZBrush and wanted to populate a mesh or model that you have created over a large portion ...
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Saturday, February 27, 2016

Modeling A Realistic Human Arm Reflections and Final Thoughts

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      When modeling the bodybuilder style arm I found it to very challenging, but in a good way. I also learned a lot in the process of work...

Modeling a Realistic Human Arm by finishing with Resurfacing in Maya

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 After importing the decimated mesh from Zbrush into Maya I began to resurface the mesh with the quick draw tool. I tried my best to ke...

Modeling a Realistic Human Arm ZBrush Work

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 After importing the OBJ. into ZBrush I turned it into a Dynamesh and began smoothing every thing out to get the base shape. I then masked...

Modeling a Detailed Human Arm Preproduction

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To start off with we were instructed to do a bodybuilder type arm so I did some research on Google in order to find various referenc...
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Timothy Marino
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