Timothy Marino's Blogs
Monday, May 23, 2016
Using NanoMesh in ZBrush
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Have you ever been working on a sculpt or model in ZBrush and wanted to populate a mesh or model that you have created over a large portion ...
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Saturday, February 27, 2016
Modeling A Realistic Human Arm Reflections and Final Thoughts
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When modeling the bodybuilder style arm I found it to very challenging, but in a good way. I also learned a lot in the process of work...
Modeling a Realistic Human Arm by finishing with Resurfacing in Maya
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After importing the decimated mesh from Zbrush into Maya I began to resurface the mesh with the quick draw tool. I tried my best to ke...
Modeling a Realistic Human Arm ZBrush Work
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After importing the OBJ. into ZBrush I turned it into a Dynamesh and began smoothing every thing out to get the base shape. I then masked...
Modeling a Detailed Human Arm Preproduction
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To start off with we were instructed to do a bodybuilder type arm so I did some research on Google in order to find various referenc...
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