Modeling a Realistic Human Arm by finishing with Resurfacing in Maya
After importing the decimated mesh from Zbrush into Maya I began to resurface the mesh with the quick draw tool. I tried my best to keep the flow smooth around the arm to help it retain certain shapes and forms in the arm.
I took the same approach with the sleeve but tried to keep it simpler since it was a cloth object and the transition between the two objects would be easily recognized.
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